Open philhzss opened 2 years ago
~It seems like moving controllers the equivalent of 100 units in game moves the actual hand in game by 120 units. ~Something is off by 20%~ Not sure, maybe just always off by a constant 20 units?~ Not related to VRspaceToGameSpace it seems? See #33
Now that we can finally test the game in VR rendering, we can see that the placement and movement of tracked objects is not matched in VR. Keeping the 2 controllers at hip level and raising them to the ceiling barely raises them to my eye-level in game. The "VRspaceToGameSpace" multiplier has to be tweaked.