Since we are now using a single OpenGL contexts, some parameters/flags seem to remain enabled between scenes (levels, etc) when they shouldn't be. This results in small glitches here and there.
Fix: find those flags and parameters and make sure they are reset before changing scene.
The rotating Snoth clouds seem to be an issue with Otto Matic even with jorio's port, maybe not a bug we can fix? Still we can look for other OpenGL bugs
Since we are now using a single OpenGL contexts, some parameters/flags seem to remain enabled between scenes (levels, etc) when they shouldn't be. This results in small glitches here and there.
Fix: find those flags and parameters and make sure they are reset before changing scene.