the idea would be that, for a player, highlight all the things that were touched/moved since his last turn. so like in the short mode, if i'm red, then and blue gets coins, and green gets sheep, i would have a "glowy" coin and a "glowy" sheep, in addition to what i had at the end of my last turn.
i don't know if this would be a good idea... open to thoughts.
it's certainly probably not the easiest thing to code right now, since i just have a count of how many grain the player has, instead of an object for each grain chit. might require big changes so that this doesn't add too much complication.
the idea would be that, for a player, highlight all the things that were touched/moved since his last turn. so like in the short mode, if i'm red, then and blue gets coins, and green gets sheep, i would have a "glowy" coin and a "glowy" sheep, in addition to what i had at the end of my last turn.
i don't know if this would be a good idea... open to thoughts.
it's certainly probably not the easiest thing to code right now, since i just have a count of how many grain the player has, instead of an object for each grain chit. might require big changes so that this doesn't add too much complication.