philiplinden / spacetime

a real(istic) time simulator
https://philiplinden.github.io/spacetime/
Mozilla Public License 2.0
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Managing non-uniform time scales #23

Closed philiplinden closed 1 week ago

philiplinden commented 1 month ago

https://arxiv.org/abs/2402.11150

philiplinden commented 1 month ago

Maybe we assume ideal clocks everywhere (at first). Each entity has its own virtual time that updates the local delta-t based on the grav potential at its current position. If one entity observes the other, use game engine magic to calculate the dilation due to relative speeds and add it to the grav potential dilation.

The world clock would be the coordinate time reference frame

philiplinden commented 1 week ago

It might be too early to get into details here. I'll come back to this after I have more fundamentals (If I remember!)