in speed.cpp it looks like you investigated hooking into the application timer to increase the perceived time delta between frames. I am looking to do something similar, but not having much success. Did you ever get this working with GTA5?
It doesn't seem to get past the first frame with speed anything other than 1.0 (although it does load if speed == 1.0) -- if I try debugging and changing the value mid-game, it doesn't look to have much of an effect although it's clearly calling the nQueryPerformanceCounter function.
I never got this to work with GTA V. I developed much of the code on the NVidia Supersonic sled demo. There the time hooks work, but physx because very unstable and breaks.
in speed.cpp it looks like you investigated hooking into the application timer to increase the perceived time delta between frames. I am looking to do something similar, but not having much success. Did you ever get this working with GTA5?
It doesn't seem to get past the first frame with speed anything other than 1.0 (although it does load if speed == 1.0) -- if I try debugging and changing the value mid-game, it doesn't look to have much of an effect although it's clearly calling the nQueryPerformanceCounter function.