There's a few things I don't like about the message bars in this port. For
one, these message bars contain 90% of the game's content. I feel they deserve
a bit more real estate than they have been given.
Top message bar:
1. This bar deserves space for at LEAST 3 physical lines.
2. Don't clear the text each action. The last message you get should be at the
top of the screen all the time. It gets annoying to be walking along, a message
pops up, then disappears because you take another step, thus forcing you to ^P
to see the log.
3. Get rid of --more--. That constant pausing really screws with the flow of
the game. With #1 and #2 implemented, the chances of you missing important
messages are minimal, and if you see a bunch of text scroll off the screen,
that's what the full log is for.
4. Related to #3 in that it disrupts the flow of the game, get rid of the full
screen item list popups when you walk over a spot with 4-5 items. I like that
the top message bar will list the items if there are only a few, and if it's
alot it says "Many items" and so forth. It's the in-between amounts where it
gives you a full screen popup that becomes annoying. Just stick with the
message bar, and if it doesn't fit, revert to "Many Items..."
Bottom Bar:
1. Too much information is crammed into two lines, especially the second line.
The most important information (burdened, confused, stun, satiated, hungry,
etc) always gets placed at the end of line 2. Starting around mid-game, your
dungeon level, gold, hp, power, AC, and level all start growing to the
double/triple/quadruple digits, slowly pushing that important information off
the side of the screen until you can't see it anymore. This lack of space also
makes it nearly impossible to use any of the extra info options like displaying
time (ticks) or exp.
Original issue reported on code.google.com by Deleriu...@gmail.com on 5 Dec 2010 at 8:34
Original issue reported on code.google.com by
Deleriu...@gmail.com
on 5 Dec 2010 at 8:34