In browsermode IE8 the native canvas support check falsely becomes true:
In order for this to work I had to change the check from:
nativeCanvasSupport = (typeOfCanvas == 'object' || typeOfCanvas == 'function'),
to:
nativeCanvasSupport = (typeof(G_vmlCanvasManager) == 'undefined') && (typeOfCanvas == 'object' || typeOfCanvas == 'function'),
This had to be done in the init file and in the jit.Canvas.js from:
supportsCanvas = (canvasType == 'object' || canvasType == 'function');
to:
supportsCanvas = (typeof(G_vmlCanvasManager) == 'undefined') && (canvasType == 'object' || canvasType == 'function');
Thank you for all your work hope this can help to solve 1 browser incompatibility issue :)
Hi,
In browsermode IE8 the native canvas support check falsely becomes true: In order for this to work I had to change the check from: nativeCanvasSupport = (typeOfCanvas == 'object' || typeOfCanvas == 'function'), to: nativeCanvasSupport = (typeof(G_vmlCanvasManager) == 'undefined') && (typeOfCanvas == 'object' || typeOfCanvas == 'function'),
This had to be done in the init file and in the jit.Canvas.js from: supportsCanvas = (canvasType == 'object' || canvasType == 'function'); to: supportsCanvas = (typeof(G_vmlCanvasManager) == 'undefined') && (canvasType == 'object' || canvasType == 'function');
Thank you for all your work hope this can help to solve 1 browser incompatibility issue :)
br. Kim