Open GoogleCodeExporter opened 8 years ago
Hi,
may I ask you how much inconsistent values did you see?
The thing is this: the Z value is the least stable (numerically) - even the
smallest jitter in the blob position has relatively strong influence on the
result. To have it more precise, my guess is that a different setup would have
to be used (more than three markers, calibrated camera, different
processing...).
One more thing - what setup for the Z axis are you using? Any non-linearities?
Is it symetrical? (if you'd attach here a log from ltr_gui, it contains all the
info).
As for the number of blobs seen - directly there is no way to get that info;
however the position is only updated when three valid blobs are seen. There is
private part of the interface (private for now, but I can make it public, if
you'd have use for it), that provides positions of the blobs (up to 3 blobs)
and also the raw data (before filtering).
Kind regards,
Michal
Original comment by f.jo...@email.cz
on 7 Jan 2014 at 6:18
Thanks for your prompt reply.
Please refer to the attachment for the log.
Original comment by hw...@simquest.com
on 29 Jan 2014 at 9:32
Attachments:
Also, could you please verify that in function:
linuxtrack_get_pose(float *heading, float *pitch, float *roll,
float *tx, float *ty, float *tz, uint32_t *counter);
that:
1. Are the returned angles (heading, pitch, roll) Tait–Bryan angles or Euler
Angles?
Is "Yaw" around the Y-axis, "Pitch" around Z-axis and "Roll" around X-axis?
What coordinate linuxtrack uses?
2. What's the rotation order of those angles?
Are they intrinsic rotations or extrinsic rotations?
We are developing applications using Natural Point's CameraSDK 1.5 with
TrackIR5 on Windows platform as well.
If you happened to know above information about CameraSDK 1.5, could you please
kindly share them with us?
Thank you very much.
Original comment by hw...@simquest.com
on 29 Jan 2014 at 9:43
Hello,
unfortunately I don't have much info on the Camera SDK - I haven't used it; I'd
advise you to try and ask on NP's forums, I'm pretty sure they'll tell you...
As far as the Z axis inconsistencies, on the third tab of ltr_gui press
Detailed axis setup button and head to the Z axis setup; there check the "as
above" (I think it is the name) checkbox to make the axis symetrical. The
visualization of sensitivity should become V shaped then. But as I said, the Z
axis is the least numericaly stable, so you might need to apply more filtration
to get some smoother values...
As for the Euler vs Tait-Bryan, extrinsic vs intrinsic, I'd have to dig deep -
just from a quick glance my angles to rotation matrix conversion doesn't seem
to match any of the usual suspects. Anyway, this code snippet might give you
some idea:
glLoadIdentity();
glRotated(-xRot, 1.0, 0.0, 0.0);
glRotated(-yRot, 0.0, 1.0, 0.0);
glRotated(-zRot, 0.0, 0.0, 1.0);
glTranslated(-xTrans, -yTrans, -zTrans);
This is how I use it in the ltr_gui's cockpit visualization; the thing with
signs has to do with the fact, that it is not my viewpoint that moves, but the
objects around me (when I want to look to the right, I have to rotate the world
to the left).
I'll try to recover the info you need and chime back.
Kind regards,
Michal
Original comment by f.jo...@email.cz
on 30 Jan 2014 at 7:06
Thanks for your prompt reply!
I will try tweaking ltr_gui.
hwang
Original comment by hw...@simquest.com
on 30 Jan 2014 at 10:53
Hello!
In your last post, can we assume that:
xRot is roll angle
yRot is yaw angle
zRot is pitch angle?
Also, could you please tell in linuxtrack, is left-handed coordinate system or
right-handed coordinate system used?
After line "glTranslated(-xTrans, -yTrans, -zTrans);", I assume "drawObject();"
is called, right?
Thanks!
hwang
Original comment by hw...@simquest.com
on 7 Feb 2014 at 4:51
Hello,
you can check the code in question here:
https://code.google.com/p/linux-track/source/browse/trunk/src/qt_gui/glwidget.cp
p - the function void GLWidget::paintGL() does the drawing. The coordinate
system should be consistent with OpenGL one - so it should be right handed;
that also means that xRot is pitch, yRot is yaw and zRot is roll.
Kind regards,
Michal
Original comment by f.jo...@email.cz
on 7 Feb 2014 at 8:26
Thanks for the information!
Original comment by hw...@simquest.com
on 7 Feb 2014 at 10:52
Wow..sure glad icopied all this...and other pahes to
Original comment by sweetpea...@gmail.com
on 6 Feb 2015 at 3:19
I dont believe i said anyone could use ny email...looks like wr ahve anA ISSUE
Original comment by sweetpea...@gmail.com
on 6 Feb 2015 at 3:22
I dont believe i said anyone could use ny email...looks like wr ahve anA ISSUE
Original comment by sweetpea...@gmail.com
on 6 Feb 2015 at 3:23
I dont believe i said anyone could use ny email...looks like wr ahve anA ISSUE
Original comment by sweetpea...@gmail.com
on 6 Feb 2015 at 3:25
Original issue reported on code.google.com by
hw...@simquest.com
on 22 Dec 2013 at 11:48