philpax / vespertine

C++11 game engine
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Automatically, deterministically create and tear down singletons #4

Open philpax opened 9 years ago

philpax commented 9 years ago

Having to manually create/destroy singletons is tedious. Instead, we should rely on a manager of some sort to automatically initialize and tear down singletons in the right order.

philpax commented 9 years ago

Depends on #13 (need to remove SDL code for cleanliness reasons)