we wanna track time spend in a players turn. To do that we need to implement ticks in the game look, as well as something like
timedelta = now() - time_last_frame
the time spent on the last rendering pass.
The Game needs to keep track of used time by white/black player, so we can implement any form of fast chess, for example Blitz-chess1 .
we wanna track time spend in a players turn. To do that we need to implement ticks in the game look, as well as something like
the time spent on the last rendering pass. The
Game
needs to keep track of used time by white/black player, so we can implement any form of fast chess, for example Blitz-chess1 .