Open nbohr1more opened 10 years ago
See:
https://github.com/dhewm/dhewm3/issues/101
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
DanielGibson has suggested that LLVM would be the ideal choice for this and it seem you have some background with that code.
See:
https://github.com/dhewm/dhewm3/issues/101
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
DanielGibson has suggested that LLVM would be the ideal choice for this and it seem you have some background with that code.