I mentioned this before. The issue is there is no easy way to tell when a
vertical shaft leads to
safely and when it leads to falling off the world. This is really frustrating
because it makes every
leap of faith an unknown. Mario doesn't have this issue because the levels are
generally 1 screen
high except when you unlock secrets (like using the tanuki suit to fly off the
top of the screen).
Suggestion:
1) Don't have vertical scrolling on levels that have holes in the bottom of the
world or to put it the
opposite way. If you want to make a level with holes off the bottom of the
world make it a 1
screen high level.
2) If your designers are not disciplined enough to do that, then instead of
holes use lava, fire,
spikes. Lava has one advantage in that you can add "glow" tiles above the lava
to warn the player
that it's a death pit making them less a leap of faith.
Original issue reported on code.google.com by sm0a...@gmail.com on 14 Apr 2010 at 8:33
Original issue reported on code.google.com by
sm0a...@gmail.com
on 14 Apr 2010 at 8:33