Closed apollodeathstar closed 4 months ago
Try drop_flag_fix
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I recommend to use item highlight mod from sfall, I don't have any issue picking up items. Even if they are obscured by bodies sometimes, they are still clickable.
Try
drop_flag_fix
.I recommend to use item highlight mod from sfall, I don't have any issue picking up items. Even if they are obscured by bodies sometimes, they are still clickable.
Thanks I will give it a shot.
The benefit of having more weapons lying around is that AI will seek out and pick up those guns, which makes for a more dynamic combat.
And I love that. Problem is that they pick up unbroken guns and then die and destroy them. Which would be fine if I was also not having a very hard time picking up the guns that are dropped. I have item highlights on but also body highlights so it's very hard to see them and there is no why I know how to cycle the highlights in game. That would be a nice feature. Also with the destruction at 50% I feel very forced to knock these guys out and look them before they can destroy their weapon. It's like I'm playing xcom or something. I feel different attacks should effect the destroyed equipment/weapons differently depending on weapon used and if it was a targeted attack or not. Bursts should have a high chance along with very high destruction weapons like miniguns or GL. A bare fist should be very low and it should also be low if they are knocked down or unconscious.
Also were body hit tables reworked for knockouts etc? If so is there a new table somewhere? As normally groin hit cause more knockouts than head hits but feels different in ecco
That would be a nice feature. Also with the destruction at 50% I feel very forced to knock these guys out and look them before they can destroy their weapon.
First of all, in the next version it will be 35%. And also the algorithm ensures the very first time enemy with a given weapon type dies, it is never destroyed. So your chance to get a hold on a new weapon for the first time remains as long as you can find it on the ground :D
Also were body hit tables reworked for knockouts etc? If so is there a new table somewhere? As normally groin hit cause more knockouts than head hits but feels different in ecco
Yes, I changed critical tables in 0.9.6, but not by a lot. As you can see here, I only changed effects for arms and legs: https://github.com/phobos2077/fo2_ecco/blob/master/scripts_src/_pbs_main/gl_pbs_critical_table.ssl
I've adjusted sfall highlighting script, you can now set separate color for corpses: https://drive.google.com/file/d/1HlaI-scdGtthmHfm6aZmF0etWAFclByj/view?usp=sharing
In mods\sfall-mods.ini
OutlineColor=16
OutlineColorCorpses=4
OutlineColorContainers=4
thanks this helped allot!!
Btw, I liked these color better:
OutlineColor=14592
OutlineColorCorpses=1280
OutlineColorContainers=1280
I have these settings but enemies are still dropping weapons in combat. It must be because of critical hit to arms. how do I disable this? I can't get the guns sometimes because I can't see them among the bodies.