phobos2077 / fo2_ecco

Gameplay overhaul mod for Fallout 2 Restoration Project
http://www.nma-fallout.com/threads/economy-and-combat-rebalance-mod.193578/
31 stars 2 forks source link

Would be nice to get a junk when enemy's weapon is destroyed #6

Closed kkolyan closed 3 weeks ago

kkolyan commented 2 months ago

I partially agree that weapon destruction could be good for balance, as weapon scavenging is too viable in vanilla, making too much inventory management and distracting attention from other ways to earn money like caravans.

But from the other side I can't help but catch myself on frustration when I seek corpses and see nothing there. Probably, few pieces of junk (proportional to original weapon weight) will handle it well, also making easier (I mean easier in terms of inventory management, not profit) getting some money from combats.

kkolyan commented 2 months ago

maybe it'll good to introduce new type of junk for this that costs more than common junk, say 25 gold per pound. So it will still be possible to live on scavenging corpses, but it may prevent intention to kill to get good weapon.

phobos2077 commented 2 months ago

I'm not sure about junk for money:

When working on 0.9, I thought about scaling down the scope of the mod, removing or changing everything that does "change for the sake of change", going as vanilla as possible. So any new idea should be bound to this vision.

I even thought about removing the crafting system at some point, but couldn't do it. It can be easily ignored and the most intrusive aspects of it are the small button on UI and some additional crafting items spread around, like junk and rocks. So in that context, putting rocks and junk with small probability to enemy corpses would make total sense.

kkolyan commented 2 months ago

by "money for living" I mean to be able to buy newer equipment and engage more dangerous enemies. the scarcer a money income, the longer player need to keep lower tiers.

Yi-AXEL commented 2 months ago

Personally, I think the idea of spawning some junks on the corpse whose gun is destroyed might be a good one logic-wise and gameplay-wise. Logically speaking, when the gun is destroyed by the force of an attack, it will be broken down into parts, and the parts won't simply disappear. Also, for the perspective of gameplay, the junks dropped might be of use for sell or, if a repair expertise is within disposal, be used as crude materials.