phobos2077 / fo2_ecco

Gameplay overhaul mod for Fallout 2 Restoration Project
http://www.nma-fallout.com/threads/economy-and-combat-rebalance-mod.193578/
31 stars 2 forks source link

Units died from Flame explosion damage plays idle animation instead of death animation. #8

Closed Dumbisted closed 1 month ago

Dumbisted commented 1 month ago

I've just found the bug while throwing molotov cocktails and firing 40mm IC grenades to enemies.

If the bug happens, dying unit plays idle animation("reloading" animation for humans, for example) instead of death animation, as the title says- then a sprite of their corpse stay as last frame of the idle animation.

scr00007 scr00009

Like these screenshots. They are not living but just a corpse.

Here's a log, search for Kaga encounter part: debug.log


EcCo Version: 0.9.5

Sfall Version: 4.4.3.1 + cnc-ddraw

Used mods:

  1. RPU v29
  2. Maps Updated
  3. Fo2tweaks v12.17
  4. Fallout2MechanicsMiniRework 1.98.3v
  5. Talking Heads Addon
  6. Inventory Filter 2.0.3
  7. "Get a perk at each level" Script
  8. Autoclosebox (in example_mods from modderspack)
phobos2077 commented 1 month ago

Thanks. I have seen this bug several times, but still don't understand the exact steps to reproduce. This always happens with IC grenades?

Dumbisted commented 1 month ago

I guess so, along with molotov cocktail... but I've not done full test on every units(since I'm not using any debugging stuffs) so not absolutely sure yet.

Incinerator, on the other hand is working well, plays flameboy animation without a problem.

phobos2077 commented 1 month ago

The issue was Molotov and IC grenades. Fixed for the next release.