phoboslab / wipeout-rewrite

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conflict with binary name and assets directory #105

Open teletrail opened 7 months ago

teletrail commented 7 months ago

hi, thanks for writing this! I playeed wipout on the sega saturn and had a lot of fun, so I am excited to see this source port!

when I compile the game (mkdir build / cmake .. / make) it makes a binary called wipeout, however when I copy the assets folder (also called wipeout) into the build directory it conflicts with the binary name?

I am building on linux, am I doing some of this wrong? is there a way to define the assets folder location separately?

look forward to playing this!

thanks.

teletrail commented 7 months ago

if I rename the binary the game will run, however I am not sure if this is ideal.

phoboslab commented 7 months ago

On linux I'd suggest to just use make instead of cmake. This will create a binary called wipegame in the root of the project.

Also see https://github.com/phoboslab/wipeout-rewrite/issues/70

teletrail commented 7 months ago

thanks, got the game running with a renamed binary. this is great! w