Open teletrail opened 7 months ago
if I rename the binary the game will run, however I am not sure if this is ideal.
On linux I'd suggest to just use make
instead of cmake
. This will create a binary called wipegame
in the root of the project.
Also see https://github.com/phoboslab/wipeout-rewrite/issues/70
thanks, got the game running with a renamed binary. this is great! w
hi, thanks for writing this! I playeed wipout on the sega saturn and had a lot of fun, so I am excited to see this source port!
when I compile the game (mkdir build / cmake .. / make) it makes a binary called wipeout, however when I copy the assets folder (also called wipeout) into the build directory it conflicts with the binary name?
I am building on linux, am I doing some of this wrong? is there a way to define the assets folder location separately?
look forward to playing this!
thanks.