phoboslab / wipeout-rewrite

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handling of the ship varies greatly between GL and GLES2 renderer #112

Closed SingingBush closed 1 month ago

SingingBush commented 5 months ago

I've noticed that depending on which renderer is used the handling can vary a lot. This may be related to other issues such as #96. I found that when using GLESV2 the ship crashes into the mountain after doing the jump while on GL it lands ok.

The builds I've run to compare are:

cmake -S . -B build/ -DPLATFORM=SDL2 -DRENDERER=GL -DUSE_GLVND=on
cmake --build build/
cmake -S . -B build/ -DPLATFORM=SDL2 -DRENDERER=GLES2 -DUSE_GLVND=on
cmake --build build/

Perhaps it's worth setting up an issue template that asks people to specify operating system, platform & renderer when creating a bug report.

phoboslab commented 1 month ago

Closing this as 1) I couldn't reproduce the different behavior between renderers and 2) the wrong behavior should be fixed with https://github.com/phoboslab/wipeout-rewrite/issues/96

Please re-open if the issue persists.