Closed SingingBush closed 1 month ago
Closing this as 1) I couldn't reproduce the different behavior between renderers and 2) the wrong behavior should be fixed with https://github.com/phoboslab/wipeout-rewrite/issues/96
Please re-open if the issue persists.
I've noticed that depending on which renderer is used the handling can vary a lot. This may be related to other issues such as #96. I found that when using GLESV2 the ship crashes into the mountain after doing the jump while on GL it lands ok.
The builds I've run to compare are:
Perhaps it's worth setting up an issue template that asks people to specify operating system, platform & renderer when creating a bug report.