I make a simple xmake.lua file to build on windows with mingw.
set_project("wipeout-rewrite")
set_languages("c11")
set_allowedplats("linux", "macosx", "mingw", "wasm")
if is_host("windows") then
set_config("plat", "mingw")
end
option("platform")
set_default("sdl")
set_showmenu(true)
set_description("Graphics platform to handle input/output")
set_values("sdl", "sokol")
option_end()
option("opengl")
set_default(false)
set_showmenu(true)
set_description("Graphics rendering backend")
option_end()
add_rules("mode.debug", "mode.release")
if is_config("platform", "sdl") then
add_requires("libsdl")
elseif is_config("platform", "sokol") then
if is_plat("linux") then
add_requires("libx11", "libxi", "libxcursor")
end
end
if has_config("opengl") then
add_requires("glew")
end
target("wipeout")
set_kind("binary")
add_files("src/wipeout/*.c",
"src/utils.c",
"src/types.c",
"src/system.c",
"src/mem.c",
"src/input.c")
if is_plat("windows", "mingw") then
add_defines("_USE_MATH_DEFINES")
elseif is_plat("linux") then
add_syslinks("pthread")
elseif is_plat("macosx") then
add_frameworks("Foundation")
if is_config("platform", "sokol") then
add_frameworks("Cocoa", "QuartzCore", "AudioToolbox")
end
end
if has_config("opengl") then
add_defines("RENDERER_GL")
add_files("src/render_gl.c")
add_packages("glew")
else
add_defines("RENDERER_SOFTWARE")
add_files("src/render_software.c")
end
if is_config("platform", "sdl") then
add_files("src/platform_sdl.c")
add_packages("libsdl")
elseif is_config("platform", "sokol") then
add_files("src/platform_sokol.c")
add_defines("RENDERER_GL")
if is_plat("linux") then
add_packages("libx11", "libxi", "libxcursor")
elseif is_plat("mingw") then
add_syslinks("gdi32", "ole32")
end
end
Try
xmake f -c -y --mingw=path/to/mingw
xmake
I don't have other systems (linux/macos) to test it on, so hopefully someone can improve it.
I make a simple xmake.lua file to build on windows with mingw.
Try
I don't have other systems (linux/macos) to test it on, so hopefully someone can improve it.