phoboslab / wipeout-rewrite

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an idea for walls #88

Closed UltraBlackLinux closed 9 months ago

UltraBlackLinux commented 9 months ago

I suggest making the walls deflect the player ship like mirrors reflect light (in angle = out angle), so it's easier to recover from collisions (the tunnel at the end is brutal...). From my experience it seems that when you collide with a wall once, you probably collide with the wall again, however the slowdown is brutal. Please lower that to maybe 1/4 of that

phoboslab commented 9 months ago

Dup of https://github.com/phoboslab/wipeout-rewrite/issues/13

UltraBlackLinux commented 9 months ago

I have no idea how the original game behaves in this regard, I haven't played it.