phoenixprojectsoftware / zamnhlmp

The game files for Half-Life: Zombies Ate My Neighbours Multiplayer. For source code and SDK, see https://github.com/phoenixprojectsoftware/Aura-CL, https://github.com/phoenixprojectsoftware/Aura-SE & https://github.com/phoenixprojectsoftware/AuraDS
https://moddb.com/mods/zamnhlmp
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HD HUD scaling #62

Closed sabianroberts closed 6 months ago

sabianroberts commented 7 months ago

After changing the following code in view.cpp (search if (ScreenWidth to find it):

    if (ScreenWidth < 2560)
        m_iRes = 1280;
    else
        m_iRes = 2560;

My HUD ended up looking like this: image

sabianroberts commented 7 months ago

After copying the text data from the valve for all the weapon txts, the issue still persists

sabianroberts commented 7 months ago

Remastered HUD assets image

sabianroberts commented 6 months ago

this is now fully implemented