Closed sabianroberts closed 6 months ago
After changing the following code in view.cpp (search if (ScreenWidth to find it):
if (ScreenWidth
if (ScreenWidth < 2560) m_iRes = 1280; else m_iRes = 2560;
My HUD ended up looking like this:
After copying the text data from the valve for all the weapon txts, the issue still persists
Remastered HUD assets
this is now fully implemented
After changing the following code in view.cpp (search
if (ScreenWidth
to find it):My HUD ended up looking like this:![image](https://github.com/phoenixprojectsoftware/zamnhlmp/assets/31491602/1a9ebeac-e947-4c81-9ebd-fd6e2b76bd14)