Closed kaansoral closed 9 years ago
After researching the issue, I'm guessing it might be because the simulator session wasn't saved and the simulator terminated before it did, as far as I read the simulator runs on memory and persists the storage periodically or on demand (?)
@kaansoral the reason is because Apple doesn't want you to store/rely on the UUID of your application. The best way in your case is to set options.type
to local
which would return the path to the local copy of your folder (by id) if it exists or would act as "replace" if it doesn't (which means download/extract/..).
Thanks, it's perfect :)
I didn't pay attention to the "local" option when I was reading the documentation, it's certainly a very well thought feature
I was caching the path myself, but now I'm just calling the ContentSync plugin with the "local" option if there is a cached flag in localStorage
@kaansoral can we consider this issue to be resolved? If so feel free to close it or leave a comment indicating it is resolved.
Sorry, it's resolved, thanks :)
How does this plugin supposed to behave on the iOS Simulator?
I persist the contentsync folder with localStorage, currently, on the simulator, the contentsync folder is missing
/Users/me/Library/Developer/CoreSimulator/Devices/A7BE80E3-0BEF-48DD-81CA-F48A0FED3DB2/data/Containers/Data/Application/6E81D19F-2349-4D3E-9C4A-85831EF3EED3/Library/mlib/ is the folder A7BE80E3-0BEF-48DD-81CA-F48A0FED3DB2 exists 6E81D19F-2349-4D3E-9C4A-85831EF3EED3 doesn't exist
an existence check routine might have been nice
I have no idea how to debug this issue, I'm also unsure whether the issue is unique to the simulator, would appreciate some advice at this point, thanks :)