You can now specify VEHICLE.Livery = "path/to/material" to set a vehicle's livery as an alternative to needing to use Equipment
When configuring SubMaterials in the Equipment table you can optionally use "SKIN" instead of a sub-material index ({ Id = "SKIN", Material = "material" }), which will cause Photon to automatically find the skin sub-material index (should work on most standard vehicles)
(A dedicated, multiple liveries system is still be worked on)
You can now specify
VEHICLE.Livery = "path/to/material"
to set a vehicle's livery as an alternative to needing to use EquipmentWhen configuring SubMaterials in the Equipment table you can optionally use
"SKIN"
instead of a sub-material index ({ Id = "SKIN", Material = "material" }
), which will cause Photon to automatically find the skin sub-material index (should work on most standard vehicles)(A dedicated, multiple liveries system is still be worked on)
I meant to make this commit in the main branch