will it remain a prototype?
will it become an independent lib?
will it be the new physics engine of phaser 4?
i really like how tiny & fast it is, and i might need a small physics/collision engine for a web app where i want objects inside a 2d floorplan to push each other around and not go through walls (think arranging furniture or puzzle pieces).
i've looked at box2d-web before which was a just an emscripten c->js port and it looked huge, so discarded that idea. i had it on my todo list to evaluate some others like chipmunk, verlet and matter, but i think those are quite large as well.
hey @photonstorm
what's the long-term plan for this repo?
will it remain a prototype? will it become an independent lib? will it be the new physics engine of phaser 4?
i really like how tiny & fast it is, and i might need a small physics/collision engine for a web app where i want objects inside a 2d floorplan to push each other around and not go through walls (think arranging furniture or puzzle pieces).
i've looked at box2d-web before which was a just an emscripten c->js port and it looked huge, so discarded that idea. i had it on my todo list to evaluate some others like chipmunk, verlet and matter, but i think those are quite large as well.
thanks!