Closed phr00t closed 5 years ago
Also might be related to a validation problem during shader compilation for this project:
Error: [ UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object: VK_NULL_HANDLE (Type = 0) | SPIR-V module not valid: OpStore Pointer
These black objects should, and most of the time do, have a colorful texture, However, sometimes they just get covered in black.
I suspect it is because the texture for these objects isn't getting loaded fast enough, so the dummyTexture is used in its place sometimes. May need to wait a bit if a dummyTexture is trying to be used, to give time for the real texture to be ready. Or, reload the real texture when it is ready, replacing the dummyTexture.