Closed rann1018 closed 4 years ago
@rann1018 I used RenderDoc to access the Z-buffer, which can then be converted to depth maps. The extrinsic and intrinsic camera parameters can also be computed by the model-to-world matrix and the model-to-world-to-view matrix withing the RenderDoc buffer results. It will require some knowledge about Computer Graphics. Please let me know if you have any other questions. Thanks!
Hi,
Thanks for your work and open-source MVS-Synth dataset. I read your paper and am aware that you created this dataset from GTA5. However, how can you get the ground truth disparity maps, and the extrinsic and intrinsic camera parameters. I love this game but I think it can only capture images or videos. Hope you can lend me some advice.
Thanks a lot.