I'm trying to use your MVS Synth database for a view synthesis related problem. However, when I warp a frame to the view of next frame, the far away buildings are showing some shift, while closeby objects match perfectly. Any idea why this may be happening or how to fix this?
For example, from video 0000, I warped frame 0001 to view of 0002 and the below are the true and warped images.
Hi,
I'm trying to use your MVS Synth database for a view synthesis related problem. However, when I warp a frame to the view of next frame, the far away buildings are showing some shift, while closeby objects match perfectly. Any idea why this may be happening or how to fix this?
For example, from video
0000
, I warped frame0001
to view of0002
and the below are the true and warped images.True frame 0002
Frame 0001 warped to view of 0002
My warping code is based on this