Sprites are blurry when rendered, and this causes pixel art to look sub-optimal.
Investigate less blurry pixel art rendering based on this article.
The important quote:
So now we know that to get pixel-perfect sprites using linear mapping on the GS, we need to use UV(0.5, 0.5) XY(0,0) to UV(W-0.375, H-0.375) XY(W-0.9375, H-0.9375). I have tested these results quite a bit and everything seems to come out perfect in all my tests...
Sprites are blurry when rendered, and this causes pixel art to look sub-optimal.
Investigate less blurry pixel art rendering based on this article.
The important quote: