Closed BuzzfeedBlue closed 3 months ago
Hi @BuzzfeedBlue, yes, our text replacement/expansion skips in-game dialogue right now. We can apply this feature to apply to all spoken text.
I'll discuss with my teammate @phyce. If we agree, then we'll update this in version 1.3 so text expansion applies to all speech.
Thanks for reaching out! Nice UI setup, I like the retro look. Also, version 1.3 will have the Microsoft Sam voice (aka, Gary Gilbert).
https://github.com/phyce/rl-natural-speech/assets/1916460/919029ff-e621-4b80-9013-0e87cdaacbd6
thanks for the quick response! I wasnt aware of the npc vs player split for the custom phrases. Love that the sam voice will also be available thats so funny.
The abbreviation feature was introduced to replace them in user messages, as NPCs don't really use them. We can add a checkbox to enable custom abbreviations for npc dialogs/overhead text to use the common/custom abbreviations. This would only work with individual words though
It would be appreciated to have the option. Instead of using it for abbreviations I've been using it to "fix" words that's are pronounced oddly
Added to 1.3.0
this npc seems to say bannote instead of bank note. I wanted to add an override to make it slow down and pronounce it correctly. When i type in chat, it is said correctly. I wanted to make sure the phrases were working so i made idk=lol and it worked fine. I then tried to make the npc say hello instead of nilsal, which also did not work.
I dont know if this is an issue with npcs overall or just this one being a part of the new area