Ghost creatures (health = 0) and undead creatures (endurance = 0) should never lose any of the respective attributes, and do not suffer from the requisite limitations when reaching the 50% mark or any other. Attack and defense scripts need to learn to recognize this, probably most elegantly by checking for the respective max as 0.
Ghost creatures (health = 0) and undead creatures (endurance = 0) should never lose any of the respective attributes, and do not suffer from the requisite limitations when reaching the 50% mark or any other. Attack and defense scripts need to learn to recognize this, probably most elegantly by checking for the respective
max
as0
.