Closed phylll closed 2 years ago
With commits including 74bef493b58f3c3cfb3f4f485d0d792e55273410, this works for current attack/defense functionality.
Initial tests in the TEST game in both directions, PC attacking/NPC defending and vice versa, appear robust.
But there are quite a few changes under the hood so this branch needs a bit more testing than usual before we should run with it.
Script versions 1.10.0
(meleeAttack
, rangedAttack
) / 1.5.0
(defense
) seem robust enough after joint testing in the group. Closing this.
Most of the attack data required by the defense script is generated by one of the attack scripts just a moment earlier. We can automate the data exchange to reduce annoying dialog boxes and opportunities for user error.