Closed phylll closed 2 years ago
In case of such a severe failure in applying the healing skill(s), our healing script simply calls m3mgdExchangeStoreEnduranceBoost()
and m3mgdExchangeStoreHealthBoost()
with a negative value for the health/endurance points "won". So the functions need to allow for that, which is all. If attribute storage and retrieval doesn't make trouble, this should be easy.
Functions provided to transmit healing data failed to account for the possibility of damage. That needs to be added.