the GM wants collective group-action scripts similar in logic to sense: he selects tokens (if he doesn't, the script assumes that he selected the entire group of player characters) and for all tokens in possession of that skill, a test is made against a modifier entered by the GM & the results displayed for the GM only. No messages or output to players.
For several skills, starting with
Schleichen
Fallen entdecken
Fallenmechanik
Spurensuche
Tarnen
the GM wants collective group-action scripts similar in logic to
sense
: he selects tokens (if he doesn't, the script assumes that he selected the entire group of player characters) and for all tokens in possession of that skill, a test is made against a modifier entered by the GM & the results displayed for the GM only. No messages or output to players.