Some kinds of elemental damage behave radically different against different types of target: fire damage is reduced by half when suffered by creatures of fire such as fire demons, and doubled when suffered by creatures of ice, and vice versa.
Characters' own elemental nature (not just affinity!) is registered in a new custom attribute element set by the GM.
How/where to store the attack damage type if not manually per known weapon such as Yorric's Firemole?
Some kinds of elemental damage behave radically different against different types of target: fire damage is reduced by half when suffered by creatures of fire such as fire demons, and doubled when suffered by creatures of ice, and vice versa.
Characters' own elemental nature (not just affinity!) is registered in a new custom attribute
element
set by the GM.How/where to store the attack damage type if not manually per known weapon such as Yorric's Firemole?
The resulting damage modifications are:
target.element
fire
fire
/ 2
fire
ice
* 2
ice
fire
* 2
ice
ice
/ 2