Closed HenrikBengtsson closed 2 years ago
That is a good point! We actually considered (and I tried) creating an animated GIF that demonstrates what the start of the game looks like, but it was not as easy to do as I thought. Maybe we should give this another shot?
Those GIFs can be tedious to create and maintain. Plain text, static, examples have the advantage of being accessible.
We should definitely do something about that!
Just tried generating a gif for the first mission: https://github.com/phyver/GameShell/tree/tmp
What do you think?
And I added some a plaintext overview of the first mission later in the README.md file as well.
If you think that's good, I can add the same thing to the French README file!
I like the GIF! And the plaintext overview cannot hurt, so I'd keep both.
LGTM. Yes, plain-text overview will be nice, especially from an accessibility perspective.
Hi, thanks for developing this.
For someone "shopping around", it's hard to get an idea what this software actually does and what the "student" will experience, without installing and running it.
I'd like to suggest updating the README.md with a few, simple, static examples that show what the input and output of the game look like.