Closed mro closed 9 years ago
Fixed in r960. canvas field was not properly getting nulled out when node was removed
from the scene. So that when it was re-attached, it falsely thought it had already
been
registered with the canvas.
Reported by allain.lalonde
on 2010-01-27 21:26:27
Fixed
This change doesn't fix the problem when applied to 1.3 rc1. Are you testing with rc1?
I do support this change - it's a useful fix, because updateCanvas(null) would have
resulted in a NullPointerException. But I don't see how it could fix the problem
reported. So I think this issue needs to be reopened.
Reported by cmalley@pixelzoom.com
on 2010-01-27 22:38:50
Doh! My bad. It was me that wasn't testing with rc1. I applied the fix to rc1 and it
works. (Sorry about that.) I've marked this as verified.
Reported by cmalley@pixelzoom.com
on 2010-01-27 22:51:54
Verified
lol Thanks for that emotional roller coaster :)
Reported by allain.lalonde
on 2010-01-28 00:18:22
Originally reported on Google Code with ID 158
Reported by
cmalley@pixelzoom.com
on 2010-01-27 20:36:01