Open pickardj79 opened 3 years ago
A missing check condition of a forced giving up:
Giving up when there is no engine power is handled in GT_StatesCard::stOpenspace (zero max engines) and GT_ActionsCard::powerEngines (zero engines after choosing which ones to power), so I think we're good there.
Conditions to check for when a player has to give up
Additionally, a player may give up at any time except in the middle of a combat card.
Check rules for giving up (1/2 credits for cargo)
If all players have given up then the round ends. If only one player has not given up, then a number of cards can be automated / skipped (combat, sabotage, spending batteries on engine for open space if speed > 0).