pickardj79 / bga-galaxytrucker

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Giving up #24

Open pickardj79 opened 3 years ago

pickardj79 commented 3 years ago

Conditions to check for when a player has to give up

Additionally, a player may give up at any time except in the middle of a combat card.

Check rules for giving up (1/2 credits for cargo)

If all players have given up then the round ends. If only one player has not given up, then a number of cards can be automated / skipped (combat, sabotage, spending batteries on engine for open space if speed > 0).

demmerichs commented 3 years ago

A missing check condition of a forced giving up:

pickardj79 commented 3 years ago

Giving up when there is no engine power is handled in GT_StatesCard::stOpenspace (zero max engines) and GT_ActionsCard::powerEngines (zero engines after choosing which ones to power), so I think we're good there.