This commit fixes the weird blurry textures for player heads, as seen in #48
To fix the blurry images, we first need to set the requested width / height in the image constructor and also set the smoot parameter to false, which can only be set, when using the constructor.
As we just want a small part of the image (only the head), we need to scale the whole image by 16x, so that we can later extract the head with a resolution of 128 pixels, that will be scaled correctly (pixel-perfect, without smoothing).
The scaling without smoothing, seems to only work this way, as the "smooth" parameter cannot be set/changed when using another constructor/later.
Another option would be sampling the image with the PixelReader and creating a new Image with the PixelWriter by hand.
This commit fixes the weird blurry textures for player heads, as seen in #48
To fix the blurry images, we first need to set the requested width / height in the image constructor and also set the smoot parameter to false, which can only be set, when using the constructor. As we just want a small part of the image (only the head), we need to scale the whole image by 16x, so that we can later extract the head with a resolution of 128 pixels, that will be scaled correctly (pixel-perfect, without smoothing). The scaling without smoothing, seems to only work this way, as the "smooth" parameter cannot be set/changed when using another constructor/later. Another option would be sampling the image with the PixelReader and creating a new Image with the PixelWriter by hand.
More information can be found here: https://stackoverflow.com/a/16092631