A recent paper by the original 3DGS authors presents methods to reduce the GS by 27x without sacrificing quality. You can find the paper here: Reduced 3DGS.
The paper introduces three key steps:
Improved Pruning Strategy: this method reduces 60% of the splats, significantly boosting the framerate in viewers.
Variable SH Degree: It can be adjusted for each splat.
Utilization of Codebooks: this method optimizes the representation and storage of splats.
Additionally, they use half-precision in the ply file.
Maybe it can be replicated in OpenSplat and it could be implemented step by step independently at startup.
A recent paper by the original 3DGS authors presents methods to reduce the GS by 27x without sacrificing quality. You can find the paper here: Reduced 3DGS.
The paper introduces three key steps:
Additionally, they use half-precision in the ply file.
Maybe it can be replicated in OpenSplat and it could be implemented step by step independently at startup.