Current 3DGS training pipeline is heavily relying on the SfM initialization, which introduces a significant overhead when scaling to large scenes. Technically, 3DGS should be capable of producing relevantly good results with a randomly or strategically initialized point cloud:
While waiting for the release of COLMAP-Free 3DGS codebase, RAIN-GS appears to offer a similar or potentially simpler solution for decoupling the SfM step. This involves sparse-large-variance (SLV) initialization along with progressive gaussian low-pass filter control.
Interesting work for sure! The downside of colmap-free-2dgs is that the method relies on neural nets (DPT https://github.com/isl-org/DPT) for the monocular depth estimation step.
Current 3DGS training pipeline is heavily relying on the SfM initialization, which introduces a significant overhead when scaling to large scenes. Technically, 3DGS should be capable of producing relevantly good results with a randomly or strategically initialized point cloud:
While waiting for the release of COLMAP-Free 3DGS codebase, RAIN-GS appears to offer a similar or potentially simpler solution for decoupling the SfM step. This involves sparse-large-variance (SLV) initialization along with progressive gaussian
low-pass
filter control.