Closed pierreyoda closed 3 years ago
As suspected, the rand-based RNG was causing many issues and has been replaced everywhere.
rand
There were also logic error where putting a tile down was far too strict on the edges of the map.
https://github.com/pierreyoda/micropolis-rs/issues/3
As suspected, the
rand
-based RNG was causing many issues and has been replaced everywhere.There were also logic error where putting a tile down was far too strict on the edges of the map.
Improvements
Issues remaining
Result (console output)