pierstocazzo / jme-glsl-shaders

Automatically exported from code.google.com/p/jme-glsl-shaders
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How to use? #2

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
First off all, great work on the beautiful shaders.
I'm just getting started with jmonkey and as soon as i added the standard toon 
shader, my fps dropped tremendously. Through some googling i eventually found 
your collection of shaders.

But now i have 1 problem, how do i use them, i mean what do i need to copy 
where etc.

Sorry for the Noob question.

Kind Regards, Nicky

Original issue reported on code.google.com by nheu...@gmail.com on 23 Aug 2011 at 2:27

GoogleCodeExporter commented 9 years ago
Hi, thanks for interest!

1 Update your jMonkeyPlatform.

2 Get my project with Mercurial: hg clone 
https://paulgeraskin@code.google.com/p/jme-glsl-shaders/   
You will get entire JMP project with shaders and examples(tests). 

3 Load this JMP project (in JMP - Open a Project). When project will be loaded, 
you can run some tests in "source" folder.

To get shaders to your project: copy from "assets" folder to your "assets" 
folder project "Shaders", "MatDefs" folders. Then create a material and make 
what you want. :)

Original comment by paulgera...@gmail.com on 23 Aug 2011 at 10:31

GoogleCodeExporter commented 9 years ago

Original comment by paulgera...@gmail.com on 14 Sep 2011 at 8:20