pierstocazzo / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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phong_lighting changes #112

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g the
multipass, rather than having one for "New GPUs" and another for "Old GPUs".

Original issue reported on code.google.com by ShadowIs...@gmail.com on 19 Mar 2010 at 2:41

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
#2 is done, the more compatible "per_light" shader is now used for default. #1 
still
needs work.

Original comment by ShadowIs...@gmail.com on 28 Mar 2010 at 5:04

GoogleCodeExporter commented 9 years ago
The default technique in phong_lighting now supports vertex color and alpha 
from the
diffuse map. The OgreXML importer will now use these parameters to more 
accurately
display ogre materials.

Original comment by ShadowIs...@gmail.com on 31 Mar 2010 at 2:25

GoogleCodeExporter commented 9 years ago

Original comment by ShadowIs...@gmail.com on 30 Apr 2010 at 11:33