Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
[deleted comment]
#2 is done, the more compatible "per_light" shader is now used for default. #1
still
needs work.
Original comment by ShadowIs...@gmail.com
on 28 Mar 2010 at 5:04
The default technique in phong_lighting now supports vertex color and alpha
from the
diffuse map. The OgreXML importer will now use these parameters to more
accurately
display ogre materials.
Original comment by ShadowIs...@gmail.com
on 31 Mar 2010 at 2:25
Original comment by ShadowIs...@gmail.com
on 30 Apr 2010 at 11:33
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 19 Mar 2010 at 2:41