pierstocazzo / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Improve JOGL renderer #74

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Many renderer features are missing from the JOGL renderer. For example,
texturing, fog, combiner modes, etc. 

Original issue reported on code.google.com by ShadowIs...@gmail.com on 15 Jul 2009 at 7:29

GoogleCodeExporter commented 9 years ago

Original comment by ShadowIs...@gmail.com on 18 Jul 2009 at 11:37

GoogleCodeExporter commented 9 years ago
New changes in material to support fixed-function rendering:
Technique FixedFunc {
    Textures {
        Unit 0 {
           Texture DiffuseMap
           ApplyMode Modulate
        }
    }
    RenderState {
        MaterialAmbient   : Ambient
        MaterialDiffuse   : Diffuse
        MaterialSpecular  : Specular
        MaterialShininess : Shininess
    }
}

Original comment by ShadowIs...@gmail.com on 20 Sep 2009 at 5:06

GoogleCodeExporter commented 9 years ago
Quite simple, just import the Android OpenGL ES renderer to JOGL.. 

Original comment by ShadowIs...@gmail.com on 26 Feb 2010 at 4:31

GoogleCodeExporter commented 9 years ago
Okay done

Original comment by ShadowIs...@gmail.com on 12 Mar 2010 at 1:22

GoogleCodeExporter commented 9 years ago

Original comment by e.so...@gmail.com on 25 Mar 2010 at 9:13