pierstocazzo / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Driver-based texture compression #80

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
For GPUs with limited video memory, the use of compression can come with
great benefit. jME3 already supports pre-compressed DXT textures, however,
non pre-compressed textures cannot take advantage of reduced memory
footprint. This could especially come in use with JPEG or other
high-compression ratio formats (when filesize is important, e.g for web
apps) as pre-compressed DXT only provides 4:1 bits per pixel compression
ratio, while JPEG could provide 20 to 10 bits per pixel ratios.
For optimal compression performance, a hint could be specified as to the
compression quality. 

Original issue reported on code.google.com by ShadowIs...@gmail.com on 20 Jul 2009 at 1:17

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Changed to low priority. There are much more important things to do than this.

Original comment by ShadowIs...@gmail.com on 6 Apr 2010 at 6:57

GoogleCodeExporter commented 9 years ago

Original comment by ShadowIs...@gmail.com on 28 Sep 2010 at 2:18

GoogleCodeExporter commented 9 years ago
This will slow down loading unnecessarily. Just use DDS format.

Original comment by ShadowIs...@gmail.com on 10 Jan 2011 at 4:56