Moon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.
In the previous iteration, the flying bodies just flight in a straight horizontal line, perpendicular to the FlyingBodySpawner's current vertical position, unless the player changed their route. I friend suggested that it could be a good thing to create a feeling of urgency by making the Comets and ShootingStars always aim the Moon by default.
So instead of this:
Have this:
This creates some interesting emerging gameplays:
Player will have to actively decide to change the flying route both to
Make flying bodies collide with the Moon, creating new Craters that will decrease the increasing the player's survivability
Prevent collisions between flying bodies and the Moon, and potentially the Astromouse as well, increasing the player's survivability
Actions per minute may increase significantly
Cons:
Screen may not have enough room and can potentially cause frustration due to claustrophobic gameplay. Mitigation: decrease Moon and related elements. Consequence: more negative space to fill.
Player will now have to manage asynchronous playstyle and each failed management will pile up to inevitable lost. Mitigation: decrease apm by increasing the spawning interval. Consequence: potential increase in boredom due to apm drop.
In the previous iteration, the flying bodies just flight in a straight horizontal line, perpendicular to the FlyingBodySpawner's current vertical position, unless the player changed their route. I friend suggested that it could be a good thing to create a feeling of urgency by making the Comets and ShootingStars always aim the Moon by default.
So instead of this:
Have this:
This creates some interesting emerging gameplays:
Cons: