Closed henriiquecampos closed 6 years ago
This should wait for Godot 3.1
as it has a move_and_slide_with_snap
method that will probably fix this as described in the Godot 3.1 will get many improvements to KinematicBody post. So I'll mark this as closed until the tests begin
Due to walking movement being way stronger than gravity, the character falls slowly than he walks, making the character stay in air for a while when coming down a slope.