Closed Zerokami closed 6 years ago
I don't think so.
If is better to divide the wall behavior into states, then is better to use the already available ones. E.g.:
instead of wall_jump
just create a transition from wall
to jump
.
But honestly I don't think this is a must have just yet, wall
is not that complex to need such split. :thinking:
I don't understand Game Math very well, so I don't understand the wall state much.
But there is a jump in air bug even in the FSM revamp branch.
https://github.com/pigdevstudio/platform_template/issues/25
To make things easier I suggest dividing
wall
state intowall jump
andwall slide
.Let's discuss if this should be done and pros and cons here.