With Godot 3.1 the system can go back at full speed for more features, but before adding more features it will pass through an update that will break compatibility, moving many of the KinematicBody2D.move_and_slide calls to KinematicBody2D.move_and_slide_and_snap
With Godot 3.1 the system can go back at full speed for more features, but before adding more features it will pass through an update that will break compatibility, moving many of the
KinematicBody2D.move_and_slide
calls toKinematicBody2D.move_and_slide_and_snap