I updated the gitignore to be based on other Godot gitignores. It's useful to keep this in sync even if not everything is directly relevant. For example, opening the project in a C#-enabled version of Godot will generate the .mono/ folder even if the project doesn't use C# anywhere.
Also, I ran a formatting script, there were a few scripts that didn't end in newlines, now they do.
I updated the gitignore to be based on other Godot gitignores. It's useful to keep this in sync even if not everything is directly relevant. For example, opening the project in a C#-enabled version of Godot will generate the
.mono/
folder even if the project doesn't use C# anywhere.Also, I ran a formatting script, there were a few scripts that didn't end in newlines, now they do.