The fix proposed in aqw/xbmc-gamepass#370 helped, but I still observed
some UnicodeDecodeError exceptions, when live games were on (as reported
in aqw/xbmc-gamepass#369).
Enforcing the Live tag string, which is added to game_info, to be
interpreted as UTF-8 got rid of all crashes during live games
The fix proposed in aqw/xbmc-gamepass#370 helped, but I still observed some UnicodeDecodeError exceptions, when live games were on (as reported in aqw/xbmc-gamepass#369).
Enforcing the Live tag string, which is added to game_info, to be interpreted as UTF-8 got rid of all crashes during live games